Large-scale finite state game engines

نویسندگان

  • Matt Stanton
  • Sascha Geddert
  • Adrian Blumer
  • Paul Hormis
  • Andy Nealen
  • Seth Cooper
  • Adrien Treuille
چکیده

This paper presents a new model reduction technique that exploits large-scale, parallel precomputation to create interactive, real-time games with the visual fidelity of offline rendered films. We present an algorithm to automatically discretize a continuous game into a large finite-state machine that can be pre-rendered in the film world. Despite radical differences from existing game engines, our finite-state approach is capable of preserving important characteristics of continuous games including smooth animation, responsiveness to input, triggered effects and passive animation. We demonstrate our technique with a 30-second interactive game set in an award-winning short film.

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تاریخ انتشار 2016